Swarm Aero is redefining air power, building the largest swarming UAV and the most versatile swarming aircraft network in the world. The company is moving quickly to launch the first aircraft designed specifically for swarming, as well as the Command & Control software to mobilize swarms of thousands of heterogeneous autonomous assets and empower human operators to achieve superhuman results. The team has created and exited multiple startups, negotiated defense deals worth billions of dollars, and designed and built 30+ novel aircraft, with aerospace experience from Scaled Composites, Airbus, Archer Aviation, Blue Origin, and Boom Supersonic. Most frontend roles ask you to move pixels around a dashboard. This one asks you to own the interface that controls the largest drone swarm on the planet. Legion is our Command & Control platform, and it's in operators' hands today. It lets a single operator plan, direct, and execute missions across a networked swarm of heterogeneous aircraft, in real time, over intermittent comms. Your job is to take the frontend through the next order of magnitude: more vehicles, harder missions, worse comms, at a scale nobody else in the industry is attempting. This isn't CRUD. It's real-time, dense telemetry visualization, and interface design for a problem space that barely has prior art anywhere in the industry. WHAT YOU'LL DO Own the frontend architecture for a C2 system directing swarms of heterogeneous aircraft, and take it from what works today to what has to work at scale Evolve our real-time, collaborative interfaces for controlling large numbers of aircraft simultaneously, including when comms degrade or drop entirely Design and ship new UI concepts for representing vehicle telemetry, sensor data, scheduling, crew resources, and data link management, much of it with no playbook to follow anywhere in the industry Work directly with the operators running Legion today, and close the loop from mission feedback back into the int
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Para que te mantengamos informado de empleos como este — Principal Engineer, Real-Time Visualization
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